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Sims 3 big worlds
Sims 3 big worlds








As a reward, maybe you'll be treated to another quest, sending you back to that area once again. Instead of popping into a settlement and grabbing loads of quests for a specific area, you'll grab a couple, run all the way across the territory to kill ten bison, and then run all the way back. It's the same handful of mindless objectives and just as few enemy types repeated ad nauseum, with a structure that invites exasperation.

sims 3 big worlds

And the PvE quests and quest-givers that normally do the crucial work of fleshing out an MMO setting do nothing of the sort. There's a colonial aesthetic and old world pioneers exploring a magical island that looks like a big North American forest, but the themes of colonialism aren't really explored at all. It is an MMO in desperate need of an identity. Identity crisisĮven though so little has changed after hundreds of hours of grinding, I still can't say I know New World. With its beefy crafting system, open PvP, player-led wars and dynamic economy, it does so much right on paper, but the reality is a lot less scintillating: hour after hour of running through forests you've long grown sick of seeing, facing the same enemies over and over for most of those 60 levels, praying for any kind of novelty to liberate the experience from the doldrums. But this is a game of diminishing returns that obstinately refuses to evolve, and with the honeymoon period well and truly over, I'm looking for an exit.

sims 3 big worlds sims 3 big worlds

This is true of the early days, at least, when everything is new and the island of Aeternum stretches out before you, beckoning you to explore it.










Sims 3 big worlds